All Content Listed Under The Category » Scouting

  • Is Only Having A Youth Team Right?
    Through the GameWorldOne mail bag, we got this interesting message from Stephen Westrip in GW Lineker. Youth managers – are they destabalising the game worlds in Football Manager Live? There have been a few teams in my GW, Lineker, that have ‘gone...
    by Gareth Millward on October 19th, 2009
  • 5 Things You Need To Know Before Going Into Youth Management
    Typically, youth academies around the world serve two purposes. They develop players for the first team; and they generate cash through selling talent to other clubs. In order to do this, there are a number of things you should consider and plan before...
    by Gareth Millward on October 12th, 2009
  • What makes a good attacking midfielder?
    Attacking midfielders are the catalysts of every teams attacking line. They link midfield with attack and have the creativity and vision to see gaps in the opposition’s defence. So, having a good one should mean that you have an added dimension to your...
    by Tom Hales on September 25th, 2009
  • What makes a good centre half?
    Central defenders are the heart and soul of every team and are one of the most important aspects to your club. Get two of them and you will go a long way to getting those all-important ‘shut outs.’ Generally, there are two typical kinds of centre...
    by Tom Hales on September 18th, 2009
  • 5 Of The Best Players – Wonderkids
    To kick off our occasional new series “Five of the Best” here at GW1.com, I’ll be introducing you to five of the best players within the Football Manager Live database. Simples! So the first one I’ve decided to go for is wonderkids. This list...
    by Tom Hales on September 8th, 2009
  • An Issue With Regens & Player Development
    In this recent post on The Fernandez GW Blog, Tanel Tursk comments on the crisis in quality regens in the live gameworlds and asks what that holds for the future of FML’s long-term playability. I and obviously many other managers are quite convinced...
    by Tanel Tursk on September 4th, 2009
  • Filtering your way to the top
    The ‘filter’ system in FML (and indeed the last few iterations of it’s older brother Football Manager) is an aspect of the game that is hugely powerful yet underrated at the same time. Filters can narrow down pretty much every aspect of a player/club/manager...
    by Tom Hales on July 21st, 2009
  • What makes a good defensive midfielder?
    I am of the belief that defensive midfielders are possibly the most important and underrated players in football. That probably translates to the Football Manager series too. Next time you watch a game (be it real or in FML), identify the defensive midfielder...
    by Tom Hales on July 7th, 2009
  • Player Progression – Part 2
    This week we continue looking at the processes which affect player progression, initially with a look at coaching skills and how they affect progress and then we’ll move onto any outstanding areas that haven’t been covered so far. Again I have used...
    by Mark Burton on July 6th, 2009
  • Strange New World
    One of the major announcements made by Sports Interactive in the change list that has seen a lot of talk in the forums is this… - Added the capability to create game worlds full of fake players which should help to level the playing field between...
    by Tom Hales on July 3rd, 2009
  • How does 1.2 affect Scouting and Player Progression?
    With 1.2 practically upon us, I thought I’d highlight some of the updates and features that affect the player/scouting side to the game. - Made a change to the way wage demands are calculated so that now wage demand will drop more sharply the longer...
    by Tom Hales on June 30th, 2009
  • Player Progression – Part 1
    Player Progression – Part 1 The Definitive Guide This article will endeavour to provide a definitive (or almost) guide to player progression. Having researched a multitude of forum posts from coder extraordinaire Rob Cooper, I think there is now...
    by Mark Burton on June 29th, 2009
  • Unknown Worlds
    Player regeneration is one of the keys that make FML such an intriguing long term prospect, the unknown factor of player development is what keeps the majority of long term players involved. Since FML began all game worlds have started with a slice of...
    by Mark Burton on June 8th, 2009
  • What Makes a Good Full Back?
    What makes a good full-back? In Football Manager Live, it is often considered that full-back is a position that you can get away with having an average player for. That may be the case, but if you want to be a great team and want to nullify the threat...
    by Tom Hales on May 26th, 2009