Archive for the ‘Editorials’ Category

Nov 13

Close My Game World!

 

Wait!!! I didn’t actually mean MY game world – NO!…..close a game world…..but not the one I play in! In fact close lot’s of game worlds, kick people out of one into another ~ just don’t close mine. It’s a common enough topic in the official forums these days, speculation is rife about what direction Sports Interactive will take to address the current low levels of activity across the game worlds. The most common assumption is that there are too many game worlds and some must close, not mine though. What people don’t agree on is how it should be done, and to whom. There’s a common expectation of people being compensated in some way if their…

Nov 09

How Does Football Manager Live Compare To Other MMOs? (Part 2)

 

Firstly, from an article on BrightHub: “Where Did Warhammer Go Wrong” caught my attention. The main point being the obvious, need enough gameplay variety to entertain hundreds of thousands or millions of different people. They must be amused enough to maintain a subscription.” It’s funny that the same opinions voiced in the Football Manager Live official forums are voiced as a general statement elsewhere. The newest match engine is now in FMLive. Now people are turning their heads to changing their online experience to keep them online for longer. Keep people interested so that they stay on for longer will result in people playing more Human vs Human…

Nov 04

Is GameWorldOne.com Out of Touch?

 

Recently on gameworldone.com we released an article about the new proposal from Sports Interactive and Sega to form an FML Council, and the responses were not only dramatic but based on the general consensus we got this one wrong! Were we out of line? Is there a line drawn which we shouldn’t cross when posting or writing articles about the game? Is there an opinion that we shouldn’t express? It’s an interesting concept, and one which (to be honest) I hadn’t considered before, gameworldone.com is ours – or is it Jordan and Millie’s (semantics) the point here is I write articles about areas of the game that I want to. No-one tells me what to write…

Nov 03

Are Game Worlds Dying? Part 5 – Maybe They Should!

 

I started this series over a month ago now and back then if you had of asked me are the game worlds dying? I would have answered with a resounding No! Struggling certainly, less active than they once were, but ultimately fixable given a boost in numbers and some minor issues resolved. Now though I’m not so sure. Inactive Managers In the first article we took a good look at Inactive Managers and some of the issues that they cause. Certainly there have been many changes since the first worlds launched, and some of those have been aimed at addressing these managers. Not only in trying to limit their impact on game worlds once they go inactive, but also in terms…

Nov 02

How Does Football Manager Live Compare To Other MMOs? (Part 1)

 

Start making a game and stop listening to idiots… It’s not often that I don’t have an opinion about something and this original thread started by Goodyscot, caught me: “In seeking to please the vocal minority you’ve managed to alienate and ignore every lesson you should of been learning from other MMO’s”. What do I actually know about MMOs? My answer, not very much. To explain how I got started in Football Manager Live, when at university I was in halls with about 9 other like-minded friends. We would regularly get together over a few beers, get CM97/98 out and press “done” for hours at a time. Each of us had our own team, player searches would cause an…

Oct 28

The FML Council: Is Sports Interactive Out of Touch?

 

Marc Duffy recently posted on the official forums with his version of the State of the gameworlds – An SI View, an “official” response to the question on whether the game worlds are dying. An extensive post that looks into the various issues people have concerns with and a series of proposed solutions that are being… What? No it’s not, it’s a quick post that refers back to the roadmap blogs and recognises that the biggest area of concern is the“perception” that older game worlds are an unattractive starting place for new players. It goes on to hint at the names of players as a big part of this, and announces the intention to announce a possible…

Oct 23

The Head-Vs-Head Dilemma: Keeping A Balance

 

Firstly, for the record, I do prefer playing human vs human (HvH) games over playing human vs offline teams in Football Manager Live. Though the new match plans are much better than playing offline teams before v1.3, but nothing beats the in-game banter. I’m not a GLM8-GGWP robot. I like to have between three and five games per day to play, on average, to keep me busy when online. I log on fairly regularly to set up & enter enough competitions over the course of a season. Some days I’ll be on “catch up” with red games and sometimes I’ll have a bit more time to dedicate to other tasks. On average, it’s about right. I search through the FA comps and Super FA…

Oct 20

Are Game Worlds Dying? Part 4 – Fantasy vs. Reality

 

One of the more recent threads about dying game worlds raised the issue of fantasy vs. reality, whether or not it’s reasonable to flit between the two as justification for the various features within the game. Should FM Live be based purely in the realms of fantasy football? Should it maintain the reality aspects of it’s offline partner, Football Manager 2010? It’s an issue that affects all successful games, whether offline, online, console or the more traditional board games and RPG’s. “How can we use the term ‘realism’ to justify one feature of game play and then say “FML is not supposed to be realistic” when justifying another?” – Jordan Cooper on…