Archive for the ‘Game Development’ Category
The original title for this article was to be ‘Coming Soon’, but one of the peculiarities of FML’s constant development model is the reaction to consumer desires as opposed to a confirmed timeline to any new developments. When something is advertised as ‘coming soon’ then everyone wants to know exactly how soon. There is a road map of future development, and at some stage there is the hope to include this in the game itself. But for similar reasons any published road map of future developments creates an amount of pressure to stick to that plan, instead of having a degree of freedom to react to the needs of the current users. Yeah I like this idea – it…
You like entering weird competitions but no-one is offering you a competition that is different enough to all the others to get your pulse racing. Why not create your own? If you go to “world” – “competitions” you’ll see a button on the bottom right of the screen. Click on that and you will get a wizard to assist you in creation of your first competition. Here are a couple of ideas to get you started… more to follow. “Seasonage” Format Total 48 Clubs. All start in First stage split equally over four leagues. After the first stage, the top 9 are promoted to the Second stage and split into three leagues. After the Second stage, the top 8 are promoted to…
Artificial Intelligence (AI) is often proclaimed by computer programmers but has never been proven under scrutiny. The Turing test, essentially an expansion of the imitation game, is still the most valid test for artificial intelligence and although some programs have performed very well under strict guidelines, nothing has passed it fully. Quite simply Artificial Intelligence is a myth. However the ability to pass such tests is often based on the questions asked, and the greater the limitations of the questioning the more likely the program is to appear intelligent. This creates a problem with any claim of artificial intelligence. Essentially it is more often the…
In the face of bitter sweet victory Loops goes asymmetric, Chelsea play defensive and Guus heads East in an all new FLAAAAAAVOUR OF THE WEEEEEEEEEEEEEEK! But first a message from our sponsors: Today’s Article brought to you by the flavour…Orange! Hey everyone, the topic this week is the FML Tactical Wizard, a feature incoming in the next major update 1.2 to FML. The Tactics System…cause of many a computer-aimed yell, a head scratch of puzzlement or simply a blank mind. The multiple sliders, tick boxes and arrows were just not user friendly and many people felt that their input nowhere near matched the output. Out of this confusion formed the Tactics…






