All Content Listed Under The Category » Game Development

  • Football Manager Live Gameworld Types
    Finally back to a normal and stable internet connection, after a month or so away from FML i have a fair bit of catching up to. The following article was actually written some months ago, but with the recent announcement about the relaunch of FML it’s...
    by Mark Burton on March 11th, 2010
  • What’s in the new update? 1.4 Extras
    With 1.4 due out today, it’s time to take a brief look at some of the updates. I’m currently in the process of moving house, so this has been written before 1.4 goes live – as always, expect more in-depth analysis of the new updates...
    by Mark Burton on February 1st, 2010
  • Giving us something to play for? SI’s latest prize money revamp
    In July, I wrote an editorial on the structure of prize money in Football Manager Live. In it, I essentially called for a dramatic reduction in income sources which weren’t directly related to official competition performance, such as stadium income,...
    by Gareth Millward on January 8th, 2010
  • Football Manager Live v1.4 – Rankings and Awards
    A number of new features added to the 1.4 update will change the way Football Manager Live is played by all, but one of the biggest changes is probably the removal of a feature ~ rather than an addition. The removal of extra cash rewards is the first...
    by Mark Burton on January 6th, 2010
  • Football Manager Live Suggestion: Preselected Squads
    The first topic in the Football Manager Live “Developers Forum” is a good one, and pleasantly it has received a lot of constructive input from a large number of people. Whilst there are certainly some dissenters (there always will be), the majority...
    by Mark Burton on December 21st, 2009
  • Football Manager Live: v1.4 Player Assessments
    Continuing our look at the bigger changes coming to football manager live in v1.4 with the player assessment system, for those accustomed to using the judging potential skill to find good youth players for them this might come as a bit of a shock. A major...
    by Mark Burton on December 10th, 2009
  • The Future of FML – Looking for Positives
    The announcement is finally out; Marc Duffy has laid out the plan for FML moving into 2010 with the future of Football Manager Live Part 1 and Part 2. Is it all good? Well it’s certainly created a lot of angst on the official forums, and that was always...
    by Mark Burton on November 27th, 2009
  • Let There Be Light – The Big Announcement First Reactions
    And lo, it came to pass that Sports Interactive announced their plans for the gameworlds. And it saw that it was good. But has the rest of the community? SI’s announcement, in two testaments, has outlined not only the future structure of the gameworlds...
    by Gareth Millward on November 26th, 2009
  • FML v1.4: Injuries
    We started our look at the major changes coming in 1.4 with the Reputation System because it is the key to several other featured changes, the new system for player injuries is certainly one of them. If you haven’t read the article about the reputation...
    by Mark Burton on November 23rd, 2009
  • How Does Football Manager Live Compare To Other MMOs? (Part 3)
    The more interesting GamesIndustry discusses the idea of starting at 110% rather than the slow and sure approach with MMOs: “Most MMOGs launch with queues to access their servers – worse again, many of them then end up offering players barren,...
    by Rik Stewart on November 16th, 2009
  • FML v1.4 Reputation System
      The coming 1.4 update promises a number of major changes to the way FML is played, changes that will affect the way you play. Whilst some come amid a huge amount of expectation like the Youth Academies, others will appear at first to be less significant....
    by Mark Burton on November 10th, 2009
  • How Does Football Manager Live Compare To Other MMOs? (Part 2)
    Firstly, from an article on BrightHub: “Where Did Warhammer Go Wrong” caught my attention. The main point being the obvious, [MMOs] need enough gameplay variety to entertain hundreds of thousands or millions of different people. They must...
    by Rik Stewart on November 9th, 2009
  • Injuries: Will FML v1.4 Increase The Importance of Squad Depth?
    Always staying on top of the latest developments, Jakswan has recently posted a rough outline on the new injury mechanics being tested in the Football Manager Live v1.4 beta worlds. While the details are still being worked on behind the scenes, tweaked...
    by Jordan Cooper on November 5th, 2009
  • How Does Football Manager Live Compare To Other MMOs? (Part 1)
    Start making a game and stop listening to idiots… It’s not often that I don’t have an opinion about something and this original thread started by Goodyscot, caught me: “In seeking to please the vocal minority you’ve managed...
    by Rik Stewart on November 2nd, 2009