Why am I writing about Football Manager 2010?
Those that follow my other articles and even my threads on the official forums are probably aware it’s not a game I play, not something that captures my interest. Ok, so I downloaded the Football Manager ‘09 demo and played with it for a day, but as I couldn’t convince anyone at Sega or Sports Interactive to send me out a free copy that was the extent of my exposure to it. I find Football Manager Live a far more rewarding game on a number of levels, and apart from a week without an internet connection, I haven’t looked at FM in almost 2 years.
The easy answer, I guess, would be to say I’m writing a review about this simply because it’s about to be released, and it’s relative to what we do here at Game World One. But in truth it’s an attraction that started some weeks ago, reading one of Miles’ earlier blogs about the new features.
I started to think that’s a cool idea, I’d like to see that in Football Manager Live. In fact, there are a few new features in FM2010 that I’d like to see brought over into FML, not necessarily exactly the same as they are now, but as concepts. So let’s have a look at some of them.
“The idea of the ‘backroom advice’ part of the game is to ensure that the manager is better informed about what is going on at their team, and to get help with areas that they might be missing out on. – Miles Jacobson
Essentially the way it works is that you can call a meeting with them at any stage, or at important intervals they will request a meeting with you. During those meetings they will throw up a number of different suggestions that might help you run or understand your team and club better. Whether you go along with those suggestions is entirely up you!
- Youth development recommendations
- Training improvements and drops
- Squad weaknesses
- Player recommendations for spaces in the squad, both at first team and youth levels
- Recommending set piece takers and potential captains
- Stats about your own team that will help you with your own tactics
- Best formation (based on the players at the club)
- Advice about player interaction – both your own players, and ones that you might be looking at
- Advice about contracts of your own players
That list is some of the areas that can be covered by the backroom staff that would be of benefit to many playing the game. Although in Football Manager Live, we tend to stay away from concepts like a board and other staff, it’s you and you alone that make the decisions. There is still scope for those that work under you, and a team of advisers would seem to fit that style quite well.
3D Match View
This is something I’ve raised in the past and something that is definitely coming to FML eventually (hopefully early next year April/May). But with over 100 additional animations this year’s version of the 3D Match View is much better than the ’09 version and definitely worth taking a look at.
Although it’s not something that everyone considers vital, it’s definitely something lacking from Football Manager Live now that it’s available. Being able to see whether a player is heading or kicking a ball can have a dramatic effect on your understanding of what’s happening in a match, and can make a big difference to your tactical set-up.
Although not exclusively an addition for FM2010, there has been an upgrade to this area with it’s addition to the match view and it’s full effects on the match engine itself. Something that’s been considered in the past for FML, it would add a great deal to the global nature of the game if implemented in a way that utilised real time weather conditions for your part of the world. The Tangerine Wizards have terrorised Web Spinners FC in Fowler for a long time, but I’d love to see how they cope with the 40C of my home town on a summer’s day.
I’ve already covered this area in some length over a couple of articles and don’t intend to go there again. However there are a number of dramatic differences in the new match engine and for those, like me, who tend to play Football Manager Live exclusively it’s certainly worth checking out just how different it is by watching a few 90 minute games, and not just the super fast highlights we tend to fly through.
In fact that applies equally to the Tactics Creator, although we have had that in FML for some time now if your one of the few that isn’t convinced about the effectiveness of the touchline instructions or not quite sure what they do. A full length match is an ideal opportunity to get a good look at how much of an effect they can have on your team.
Some interesting changes to the scouting system for Football Manager 2010 the stand out being the ‘hiding’ of player preferred positions. That is you will only see a players natural position, and need to uncover any other positions they may be able to play in. This area I’m unconvinced on in terms of it’s relevance to FML, but with the early stages of youth academies being planned for the next upgrade it’s worth taking a fresh look at just how it all works in the offline version and how much of that might be relevant to the game we play.
A nice new addition (at least I think it’s new) is the option to play friendly matches against your reserve team. This is something that’s often been requested in FM Live and while the immediate opposition of it has been it would detract from the “live” element, it’s in keeping with the recent introduction of CPU Teams. Still not sure I’d like to see it as an open slather addition, but as an option in the offseason it would be a good alternative to the CPU matches for getting to know players better and maintaining fitness.
There are a lot of other changes this year to the offline version of the game, and whilst some of them come from Football Manager Live, some others are stuff that I’d not want to see move across.
Team talks, rule changes, and a big overhaul of the data editor (with the option to add other leagues) lot’s of good new features and lot’s of good changes and tweaks to the old features. Whilst many of us are converted to the online game now, and not looking to go back, it’s definitely worth taking a look at the FM2010 Demo.
Play around with it and see what’s there that you think might cross over well, how much adaptation any of these features might require to implement them in FML I don’t know but if we make enough of a ruckus in the official forums then I’m sure some of it can be moved across.
A word of caution though, there are a lot of good changes in Football Manager 2010 – so much so that no matter how hardcore you are about FML, like me you may just find yourself waiting for the full release date to go out and purchase a copy.
|Written By Mark Burton
A moderator since May 2008 in a number of beta worlds and now GW Fowler, he strives to highlight the community aspects of FML and inform new & experienced users about future game development.