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	<title>Comments on: Starting In Older Gameworlds Is Easier &#8211; I&#8217;ll Tell You Why</title>
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	<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/</link>
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		<title>By: johnrivett</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-818</link>
		<dc:creator>johnrivett</dc:creator>
		<pubDate>Wed, 25 Nov 2009 13:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-818</guid>
		<description>I agree with you Jordan,&lt;br&gt;&lt;br&gt;I left Keane after season 11 i think it was and joined Hoddle.  3 Seasons in Hoddle and i am 3.5 star rep and in top 50 of the gameworld.  I have spent about 8m on my stadium which is paid off in 1 week and i shall be making in excess of 120k per day and will be biding my time to hit the BIG time in the next 2 seasons.  &lt;br&gt;&lt;br&gt;I think the knowledge you have of the mistakes you made previously is invaluable, i am not sure that a new player would be able to achieve as much success so quickly as while the game is forgiving of your errors sometimes it takes 2 or 3 seasons to get over them :)</description>
		<content:encoded><![CDATA[<p>I agree with you Jordan,</p>
<p>I left Keane after season 11 i think it was and joined Hoddle.  3 Seasons in Hoddle and i am 3.5 star rep and in top 50 of the gameworld.  I have spent about 8m on my stadium which is paid off in 1 week and i shall be making in excess of 120k per day and will be biding my time to hit the BIG time in the next 2 seasons.  </p>
<p>I think the knowledge you have of the mistakes you made previously is invaluable, i am not sure that a new player would be able to achieve as much success so quickly as while the game is forgiving of your errors sometimes it takes 2 or 3 seasons to get over them <img src='http://www.gameworldone.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Football Manager Live Portal &#124; Community &#124; Get Sacked! FM Live Restart Challenge #2</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-572</link>
		<dc:creator>Football Manager Live Portal &#124; Community &#124; Get Sacked! FM Live Restart Challenge #2</dc:creator>
		<pubDate>Wed, 11 Nov 2009 08:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-572</guid>
		<description>[...] the official forums, everyone has been beating this myth to death, but I think it&#8217;s probably easier! Well, it&#8217;s hard for me to make this claim if I&#8217;m not willing to put my money where my [...]</description>
		<content:encoded><![CDATA[<p>[...] the official forums, everyone has been beating this myth to death, but I think it&#8217;s probably easier! Well, it&#8217;s hard for me to make this claim if I&#8217;m not willing to put my money where my [...]</p>
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		<title>By: Football Manager Live Portal &#124; Editorials &#124; How Does Football Manager Live Compare To Other MMOs? (Part 1)</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-526</link>
		<dc:creator>Football Manager Live Portal &#124; Editorials &#124; How Does Football Manager Live Compare To Other MMOs? (Part 1)</dc:creator>
		<pubDate>Mon, 02 Nov 2009 08:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-526</guid>
		<description>[...] their players or trying to sell them for £1. I agree with Jordan Cooper&#8217;s article that starting in older game worlds is easier. I&#8217;ve recently restarted in Hoddle along with Jordan, Delgado, Mik, Tor and Gacho &#8211; [...]</description>
		<content:encoded><![CDATA[<p>[...] their players or trying to sell them for £1. I agree with Jordan Cooper&#8217;s article that starting in older game worlds is easier. I&#8217;ve recently restarted in Hoddle along with Jordan, Delgado, Mik, Tor and Gacho &#8211; [...]</p>
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		<title>By: Football Manager Live Portal &#124; Community &#124; Let The Battle Commence: My Restart Challenge Story</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-501</link>
		<dc:creator>Football Manager Live Portal &#124; Community &#124; Let The Battle Commence: My Restart Challenge Story</dc:creator>
		<pubDate>Wed, 28 Oct 2009 07:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-501</guid>
		<description>[...] Let The Battle Commence: My Restart Challenge Story   Community &#124; Written By Rik Stewart &#124; October 28, 2009 &#124; View commentsComments         It all started off with following Jordan Cooper on Twitter. He said he was restarting in Football Manager Live to walk the walk following his post about how easy it is to start in an old gameworld. [...]</description>
		<content:encoded><![CDATA[<p>[...] Let The Battle Commence: My Restart Challenge Story   Community | Written By Rik Stewart | October 28, 2009 | View commentsComments         It all started off with following Jordan Cooper on Twitter. He said he was restarting in Football Manager Live to walk the walk following his post about how easy it is to start in an old gameworld. [...]</p>
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		<title>By: trainspotter</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-480</link>
		<dc:creator>trainspotter</dc:creator>
		<pubDate>Fri, 23 Oct 2009 19:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-480</guid>
		<description>Just with reference to the £1 auctions and how useful they actually are to new teams.&lt;br&gt;&lt;br&gt;The transfer fees for players (well, those outside of the top 100 players in the GW) are rarely very high in an established GW - it&#039;s the wages which matter.  I know there are exceptions but primarily people are putting their players up for £1 auctions because that player&#039;s wage is too high for the level of talent the player possesses.  If a player is on a low wage and possesses a decent amount of talent then the vast majority of managers will keep said player in their side, if not as a starter then as a cheap back-up.&lt;br&gt;&lt;br&gt;A new team signing a 50K AF player for £1 might think they&#039;re getting a bargain but if that player ends up costing them £15k/day in wages (a fairly extreme example admittedly, although there are countless examples of these sorts of £1 auctions, and auctions with MUCH higher wages, in season 5 of Muhren) then the new team is gaining nothing at all from making that signing.&lt;br&gt;&lt;br&gt;Add into the mix the likelihood of a new manager not having Contract Negotiation Level 4+, so that even the auctioned players with low wages will take a wage jump when signing for the new team, and their wage bill can soon spiral wildly out of control despite only signing a few £1 players.</description>
		<content:encoded><![CDATA[<p>Just with reference to the £1 auctions and how useful they actually are to new teams.</p>
<p>The transfer fees for players (well, those outside of the top 100 players in the GW) are rarely very high in an established GW &#8211; it&#39;s the wages which matter.  I know there are exceptions but primarily people are putting their players up for £1 auctions because that player&#39;s wage is too high for the level of talent the player possesses.  If a player is on a low wage and possesses a decent amount of talent then the vast majority of managers will keep said player in their side, if not as a starter then as a cheap back-up.</p>
<p>A new team signing a 50K AF player for £1 might think they&#39;re getting a bargain but if that player ends up costing them £15k/day in wages (a fairly extreme example admittedly, although there are countless examples of these sorts of £1 auctions, and auctions with MUCH higher wages, in season 5 of Muhren) then the new team is gaining nothing at all from making that signing.</p>
<p>Add into the mix the likelihood of a new manager not having Contract Negotiation Level 4+, so that even the auctioned players with low wages will take a wage jump when signing for the new team, and their wage bill can soon spiral wildly out of control despite only signing a few £1 players.</p>
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		<title>By: Football Manager Live Portal &#124; Community &#124; Get Sacked! FM Live Restart Challenge #1</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-466</link>
		<dc:creator>Football Manager Live Portal &#124; Community &#124; Get Sacked! FM Live Restart Challenge #1</dc:creator>
		<pubDate>Wed, 21 Oct 2009 11:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-466</guid>
		<description>[...] the official forums, everyone has been beating this myth to death, but I think it&#8217;s probably easier! Well, it&#8217;s hard for me to make this claim if I&#8217;m not willing to put my money where my [...]</description>
		<content:encoded><![CDATA[<p>[...] the official forums, everyone has been beating this myth to death, but I think it&#8217;s probably easier! Well, it&#8217;s hard for me to make this claim if I&#8217;m not willing to put my money where my [...]</p>
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		<title>By: T-Bag</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-453</link>
		<dc:creator>T-Bag</dc:creator>
		<pubDate>Sat, 17 Oct 2009 02:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-453</guid>
		<description>It&#039;s most definitely possible to put something together no matter what your budget.&lt;br&gt;&lt;br&gt;I do wonder what would happen if SI/SEGA magically refilled the older GWs and 200-300 people turned up at once... would they really be happy with what they could sign ?  Perhaps a little OT but it&#039;s thoughts like that that concern my about the sustainability of the current GWs&lt;br&gt;&lt;br&gt;St John got about 200+ new managers at the end of season 1 from what I recall and for the last few in, it wasn&#039;t pretty!&lt;br&gt;&lt;br&gt;Squads of generated players for new teams with some kind of CA balance, possibly user selectable (ie - I want a balanced team, I want a top player and fillers) is the way forward imo.</description>
		<content:encoded><![CDATA[<p>It&#39;s most definitely possible to put something together no matter what your budget.</p>
<p>I do wonder what would happen if SI/SEGA magically refilled the older GWs and 200-300 people turned up at once&#8230; would they really be happy with what they could sign ?  Perhaps a little OT but it&#39;s thoughts like that that concern my about the sustainability of the current GWs</p>
<p>St John got about 200+ new managers at the end of season 1 from what I recall and for the last few in, it wasn&#39;t pretty!</p>
<p>Squads of generated players for new teams with some kind of CA balance, possibly user selectable (ie &#8211; I want a balanced team, I want a top player and fillers) is the way forward imo.</p>
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		<title>By: Jordan Cooper</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-452</link>
		<dc:creator>Jordan Cooper</dc:creator>
		<pubDate>Sat, 17 Oct 2009 02:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-452</guid>
		<description>This is a very valid point, T-Bag and relates heavily towards the apparent regeneration issues older game worlds are experiencing. Even so, the theoretical model I&#039;ve outlined conceptually above would still apply regardless... yet the knock-on effects you&#039;ve highlighted would make it just less effective, but still effective nonetheless.</description>
		<content:encoded><![CDATA[<p>This is a very valid point, T-Bag and relates heavily towards the apparent regeneration issues older game worlds are experiencing. Even so, the theoretical model I&#39;ve outlined conceptually above would still apply regardless&#8230; yet the knock-on effects you&#39;ve highlighted would make it just less effective, but still effective nonetheless.</p>
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		<title>By: Jordan Cooper</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-451</link>
		<dc:creator>Jordan Cooper</dc:creator>
		<pubDate>Sat, 17 Oct 2009 02:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-451</guid>
		<description>Looks like you&#039;re spending WAY too much for a stadium if you think 15m is necessary!&lt;br&gt;&lt;br&gt;If you really analyze an established game world&#039;s economy, especially in the player market, there are absolute bargains all over the place for new clubs. These are players that have been surpassed in usage by higher level squads, but still have extremely good value for emerging teams. Look at how many $1 auctions there are for players that people would fight tooth and nail over at the beginning of a game world&#039;s life.&lt;br&gt;&lt;br&gt;It&#039;s a sustainable enough model that within 2-3 months time, ANY new club can reach 3* reputation and sit in the top 50 of a game world as long as the manager really puts purchase decisions under scrutiny, manages their cash flow well and dumps money more into infrastructure while still maintaining a competitive squad for their level of play.</description>
		<content:encoded><![CDATA[<p>Looks like you&#39;re spending WAY too much for a stadium if you think 15m is necessary!</p>
<p>If you really analyze an established game world&#39;s economy, especially in the player market, there are absolute bargains all over the place for new clubs. These are players that have been surpassed in usage by higher level squads, but still have extremely good value for emerging teams. Look at how many $1 auctions there are for players that people would fight tooth and nail over at the beginning of a game world&#39;s life.</p>
<p>It&#39;s a sustainable enough model that within 2-3 months time, ANY new club can reach 3* reputation and sit in the top 50 of a game world as long as the manager really puts purchase decisions under scrutiny, manages their cash flow well and dumps money more into infrastructure while still maintaining a competitive squad for their level of play.</p>
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		<title>By: T-Bag</title>
		<link>http://www.gameworldone.com/2009/10/16/starting-in-older-gameworlds-is-easier/#comment-450</link>
		<dc:creator>T-Bag</dc:creator>
		<pubDate>Fri, 16 Oct 2009 23:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=2030#comment-450</guid>
		<description>You are correct to a degree but I think you are also wrong in some areas.&lt;br&gt;&lt;br&gt;If you join an existing GW which is say 3-4 seasons old then it is actually quite easy.  The reason is there are loads of good quality players you can pick up for nothing as the market suddenly hits depression following initial subscribers giving up on the game or subs ending.  If you play it clever you can put together a very good squad and compete right from the off.&lt;br&gt;&lt;br&gt;But as the GWs get even older you have the problem of the ever shrinking quality in the database.  Now most of the database players are very old and still not especially cheap to own.  Then all of the regens which DID make it are locked down by auto extends.  So pretty much all you can sign are the youths discarded because they are not very good or very old players no one wants with very little in-between.&lt;br&gt;&lt;br&gt;As an example I joined a GW which was around 4 seasons old and put together a very good squad on the initial 500k budget.  I moved the account back there in about season 12 and was surprised to find £5m sitting in my bank.  Wow, 10x as much as I had last time.... this is going to be easy I thought.  As it goes it&#039;s even harder because there are simply no players available to sign who are good enough.  I put together a BETTER squad in season 4 with £500k and 30 mins of effort then is possible with £5m and days of work in season 12</description>
		<content:encoded><![CDATA[<p>You are correct to a degree but I think you are also wrong in some areas.</p>
<p>If you join an existing GW which is say 3-4 seasons old then it is actually quite easy.  The reason is there are loads of good quality players you can pick up for nothing as the market suddenly hits depression following initial subscribers giving up on the game or subs ending.  If you play it clever you can put together a very good squad and compete right from the off.</p>
<p>But as the GWs get even older you have the problem of the ever shrinking quality in the database.  Now most of the database players are very old and still not especially cheap to own.  Then all of the regens which DID make it are locked down by auto extends.  So pretty much all you can sign are the youths discarded because they are not very good or very old players no one wants with very little in-between.</p>
<p>As an example I joined a GW which was around 4 seasons old and put together a very good squad on the initial 500k budget.  I moved the account back there in about season 12 and was surprised to find £5m sitting in my bank.  Wow, 10x as much as I had last time&#8230;. this is going to be easy I thought.  As it goes it&#39;s even harder because there are simply no players available to sign who are good enough.  I put together a BETTER squad in season 4 with £500k and 30 mins of effort then is possible with £5m and days of work in season 12</p>
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