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	<title>Comments on: Getting Info To The Masses: Is The Customer Always Right?</title>
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		<title>By: Mark Burton</title>
		<link>http://www.gameworldone.com/2009/09/14/getting-info-to-masses-is-customer-always-right/#comment-331</link>
		<dc:creator>Mark Burton</dc:creator>
		<pubDate>Thu, 17 Sep 2009 03:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=1568#comment-331</guid>
		<description>This article has generated some good debate of late, and more than anything else i guess that&#039;s the purpose.

For those that haven&#039;t yet, check out Sean Kaye&#039;s rebuttal at &lt;a href=&quot;http://blog.seankaye.com/2009/09/the-customer-is-always-right.html&quot; rel=&quot;nofollow&quot;&gt;http://blog.seankaye.com/2009/09/the-customer-is-always-right.html&lt;/a&gt;&#160;as Sean suggests he read it twice to get his around it (and i suggested he read it again, without passion). Whilst the above is my take on how i see the current situation (not to be confused with my opinion on how it &quot;should be&quot;), it&#039;s great to see this carried on to other people&#039;s opinions and refreshing to get the lengthy response from Bertie also.

If i was to add to the above now i would highlight one distinction in the rights of the customer, as an individual a customer has very little power - as a collective it&#039;s a whole new ball game. Making use of the community is a better way to get issues addressed than the solitary moan, and it&#039;s great to see the response this has had in the broader community ~ although i do love the &quot;Sanctimonius claptrap&quot; comment, i prefer some of the more insightful debate raised elsewhere :) </description>
		<content:encoded><![CDATA[<p>This article has generated some good debate of late, and more than anything else i guess that&#8217;s the purpose.</p>
<p>For those that haven&#8217;t yet, check out Sean Kaye&#8217;s rebuttal at <a href="http://blog.seankaye.com/2009/09/the-customer-is-always-right.html" rel="nofollow">http://blog.seankaye.com/2009/09/the-customer-is-always-right.html</a>&nbsp;as Sean suggests he read it twice to get his around it (and i suggested he read it again, without passion). Whilst the above is my take on how i see the current situation (not to be confused with my opinion on how it &#8220;should be&#8221;), it&#8217;s great to see this carried on to other people&#8217;s opinions and refreshing to get the lengthy response from Bertie also.</p>
<p>If i was to add to the above now i would highlight one distinction in the rights of the customer, as an individual a customer has very little power &#8211; as a collective it&#8217;s a whole new ball game. Making use of the community is a better way to get issues addressed than the solitary moan, and it&#8217;s great to see the response this has had in the broader community ~ although i do love the &#8220;Sanctimonius claptrap&#8221; comment, i prefer some of the more insightful debate raised elsewhere <img src='http://www.gameworldone.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Gareth Millward</title>
		<link>http://www.gameworldone.com/2009/09/14/getting-info-to-masses-is-customer-always-right/#comment-318</link>
		<dc:creator>Gareth Millward</dc:creator>
		<pubDate>Tue, 15 Sep 2009 08:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=1568#comment-318</guid>
		<description>Insightful commentary. ;) </description>
		<content:encoded><![CDATA[<p>Insightful commentary. <img src='http://www.gameworldone.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Guest</title>
		<link>http://www.gameworldone.com/2009/09/14/getting-info-to-masses-is-customer-always-right/#comment-316</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Mon, 14 Sep 2009 22:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=1568#comment-316</guid>
		<description>Sanctimonious claptrap. </description>
		<content:encoded><![CDATA[<p>Sanctimonious claptrap.</p>
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		<title>By: Gareth Millward</title>
		<link>http://www.gameworldone.com/2009/09/14/getting-info-to-masses-is-customer-always-right/#comment-314</link>
		<dc:creator>Gareth Millward</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=1568#comment-314</guid>
		<description>Some sad people spend more time writing about the game than actually playing it too. ;) </description>
		<content:encoded><![CDATA[<p>Some sad people spend more time writing about the game than actually playing it too. <img src='http://www.gameworldone.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Mark Burton</title>
		<link>http://www.gameworldone.com/2009/09/14/getting-info-to-masses-is-customer-always-right/#comment-313</link>
		<dc:creator>Mark Burton</dc:creator>
		<pubDate>Mon, 14 Sep 2009 13:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=1568#comment-313</guid>
		<description>Nice link Jordan, that possibly goes someway toward the Casual vs Hardcore debate as well. </description>
		<content:encoded><![CDATA[<p>Nice link Jordan, that possibly goes someway toward the Casual vs Hardcore debate as well.</p>
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		<title>By: Jordan Cooper</title>
		<link>http://www.gameworldone.com/2009/09/14/getting-info-to-masses-is-customer-always-right/#comment-312</link>
		<dc:creator>Jordan Cooper</dc:creator>
		<pubDate>Mon, 14 Sep 2009 12:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=1568#comment-312</guid>
		<description>I found this article the other day when searching for stuff about MMO design (something I wanted to write a few pieces on). It&#039;s a remarkable insight into the concept of the &quot;meta&quot; game between users &amp; developers - that many people enjoy THAT aspect even more than actually playing the product. Check it out: &lt;a href=&quot;http://tidehorizon.blogspot.com/2006/03/real-meta-game-of-mmos.html&quot; rel=&quot;nofollow&quot;&gt;http://tidehorizon.blogspot.com/2006/03/real-meta-game-of-mmos.html&lt;/a&gt; </description>
		<content:encoded><![CDATA[<p>I found this article the other day when searching for stuff about MMO design (something I wanted to write a few pieces on). It&#8217;s a remarkable insight into the concept of the &#8220;meta&#8221; game between users &amp; developers &#8211; that many people enjoy THAT aspect even more than actually playing the product. Check it out: <a href="http://tidehorizon.blogspot.com/2006/03/real-meta-game-of-mmos.html" rel="nofollow">http://tidehorizon.blogspot.com/2006/03/real-meta-game-of-mmos.html</a></p>
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		<title>By: Gareth Millward</title>
		<link>http://www.gameworldone.com/2009/09/14/getting-info-to-masses-is-customer-always-right/#comment-311</link>
		<dc:creator>Gareth Millward</dc:creator>
		<pubDate>Mon, 14 Sep 2009 12:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=1568#comment-311</guid>
		<description>Brilliantly put, Mark, and I think most right-minded fans will have to agree with you. While I think SI have a moral obligation to listen to the genuine concerns of customers, at the end of the day they are in a far better place to make the calls on the development of the game than individual fans are.

Just as in a democracy the readers of the Guardian newspaper don&#039;t dictate British foreign policy, so too the posters on the SIG forum don&#039;t dictate the &quot;constant development model&quot;. ;) 

But, of course, if the Labour party don&#039;t listen to their public at all, then people won&#039;t renew their subscription... I mean, vote them in again. :-P </description>
		<content:encoded><![CDATA[<p>Brilliantly put, Mark, and I think most right-minded fans will have to agree with you. While I think SI have a moral obligation to listen to the genuine concerns of customers, at the end of the day they are in a far better place to make the calls on the development of the game than individual fans are.</p>
<p>Just as in a democracy the readers of the Guardian newspaper don&#8217;t dictate British foreign policy, so too the posters on the SIG forum don&#8217;t dictate the &#8220;constant development model&#8221;. <img src='http://www.gameworldone.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>But, of course, if the Labour party don&#8217;t listen to their public at all, then people won&#8217;t renew their subscription&#8230; I mean, vote them in again. <img src='http://www.gameworldone.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
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