We’re always looking to cover the most relevant topics on the minds of FML managers and in that spirit, now we’d like to highlight your thoughts about the game. Every week, we’ll be scouring the official forums for the best threads, brightest comments, heated debates and even the most laughable rants!
In this edition: your suggested ideas, tweaks and improvements for Football Manager Live.
Some ideas are small, some are large, some have been mentioned many times before. It’s mainly been a week of suggestions for stimulation of older game worlds – the effects of the pending 1.3 update, trial accounts envisaged to be failing, GW merging, and a few people calling for Sports Interactive to open a new world else they will not subscribe. However in amongst the “gloom” topics, various locked threads, GW recruitment and FM08/09 requests, I have tried my best to identify what I think are the best five ideas of the past week.
1. Official Quick Play Competitions
suggested by kevy3480 on this thread – http://community.sigames.com/showthread.php?t=145749
Although historically I’ve hated QP comps, it looks like a motion has been passed to include them in official competitions. When first introduced they were just a means of people entering as many as they could, some for a belief of the myth that the more games a player plays the more they progress, others to gamble on money in the original infamous Double-Your-Money competitions.
When the coded rules were changed (75% needing to be online and 10 games max), the intention was clear that competitions were set up to provide enjoyment to the people online at the time. The next problem arose when QPs would be set up for the maximum and then take more than a session to fill, meaning that they were often not started due to not having fulfilled the requirements, or they were basically repetitive cash cow DYM 8-team cups.
The suggestion of having QP comps in officially monitored capacity means that the total size of comps can be controlled without having to get everyone to reconfirm. This actually means for the first time you can set up a competition in the new SUPER FAs that is for anyone online and being sociable in the game world – no more waiting for entrants.
2. More Detailed Competition Creation Options
suggested by abfc on this thread – http://community.sigames.com/showthread.php?t=146195
This idea was inspired by the wanting of a “reserve only” competition which is dependent on the entrants not playing their first team. The option of having a 22-24 category comp would be handy due to the limbo in that age group of the players being dependable seniors.
The other ideas mentioned were competitions requiring a certain formation, introducing nationalities into the conditions and reputation limit on players (a limit on the players than can be used is not just good for the lower teams but having bigger clubs required to enter a lesser quality team would be a challenge). The more different entry conditions, the better it provides a variety in the sort of comps available in a game world.
3. Conditional Loans
suggested by StewartDowning1 on this thread – http://community.sigames.com/showthread.php?t=146299
and by Mark.Alexander on this thread - http://community.sigames.com/showthread.php?t=146002
This one is all about imposing conditions on the loan so that managers can be more confident in loaning out their players – without period being detrimental to progression or a waste of time. The ideas mentioned are the inclusion of a tickbox: ‘player trains with current club’ which would result in the player getting the same coaching from the donor but with the boost of first-team football and higher ratings of the loaning team. I absolutely agree that this would be a positive inclusion.
In addition, including such things as “must play X times” or maybe a performance related % of wage, so the wage contribution is decreased for every game that the player plays. It’s something that encourages loans to be more than about filling up a roster or having the loan be a rarely used back-up player.
I see a suggestion which occasionally surfaces to include the option to recall players. This needs to be carefully thought out to avoid mates lending for a key game, whether this is performance restrictive, rep restrictive or length restricted before being properly entertained.
4. Vetoes For Player Extensions In Off-Season
suggested by TomX, Mark.Alexander on this thread – http://community.sigames.com/showthread.php?t=146236
Something close to my heart is the that stadium construction can be paid in eight weekly installments. In theory this means that at the start of a season you can make big stadium improvements and maybe worry about it later. The fact that your bank doesn’t veto the construction because you’re not over your overdraft within the 28 day forecast means that it goes ahead, even if the financial forecast graph looks like a 1:1 gradient slope ending at -£1m on the 28th day.
Now fast forward 21 days, you no longer have FA income via media money or league daily income. Your forecast is now deep in the red. It looks like you might get out of the red after the last stadium income, but the fact that you’re now predicted to go beyond your overdraft for more than three days means that your board now wakes up and prevents you from doing anything including renewing wage auctions. If you don’t manage your finances very carefully and sell one of your stars then you may end up with your board letting your best players go, never mind someone poaching them in wage auctions.
Some suggestions in this thread – a shortening of forecast from 28 to 14 (or maybe just until start of the season) or simply an eight week forecast is used by the board.
5. Substitution Reversions On Emergency Timeouts
suggested by Mark.Alexander on this thread – http://community.sigames.com/showthread.php?t=145793
Another Mark.Alexander special, but I think it’s probably his most important suggestion.
“If you have subs waiting to come on and a player gets injured or sent off – the sub waiting comes on with no chance to change the choice in light of the injury or sending off.”
I think that this would improve the subbing situation greatly. It’s happened many times that I’ve brought on my last sub, proceeded to confirm the changes and then someone dies on the pitch. The fact that I scream at FML to let me change my mind is not recognised within the match engine. That being so, my substitute striker is now shaking hands with a semi-knackered striker coming to meet him on the sideline, whereas my star central defender is being stretchered off and I know that I’ll be conceding a goal.
As always, feel free to add your own ideas on the official forums at community.sigames.com. If you have any comments on the suggestions listed this week, definitely post them below. Maybe this will get some creative thoughts going and I’ll pick yours next time!
|Written By Rik Stewart
A long-standing beta tester for FM Live, Rik is a moderator on GW Hoddle and responsible for their game world blog at hoddlelegends.blogspot.com.