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	<title>Comments on: Episode 28 &#8211; FML Roadmap Discussion</title>
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	<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/</link>
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		<title>By: FM Live 1.3 The Blogs and all that &#171; Gameworld One</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-201</link>
		<dc:creator>FM Live 1.3 The Blogs and all that &#171; Gameworld One</dc:creator>
		<pubDate>Fri, 14 Aug 2009 06:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-201</guid>
		<description>[...] First off Jordan and Millie have a new Podcast on Gameworld One, it&#8217;s now episode 28! [...]</description>
		<content:encoded><![CDATA[<p>[...] First off Jordan and Millie have a new Podcast on Gameworld One, it&#8217;s now episode 28! [...]</p>
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		<title>By: ashley evans</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-198</link>
		<dc:creator>ashley evans</dc:creator>
		<pubDate>Thu, 13 Aug 2009 07:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-198</guid>
		<description>in fm09 it was simple but the easiest tactics came from fm09 on the psp but that interface and structure would be so easily transferable the simplisity if having a list of players down the side and being able to look at all players roles at the same time so you no whos set to run with the ball and whos holding up the ball etc. pure ease</description>
		<content:encoded><![CDATA[<p>in fm09 it was simple but the easiest tactics came from fm09 on the psp but that interface and structure would be so easily transferable the simplisity if having a list of players down the side and being able to look at all players roles at the same time so you no whos set to run with the ball and whos holding up the ball etc. pure ease</p>
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		<title>By: Gareth Millward</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-192</link>
		<dc:creator>Gareth Millward</dc:creator>
		<pubDate>Mon, 10 Aug 2009 18:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-192</guid>
		<description>Er.. the old one WAS the FM09 tactical interface. And this one is MUCH simpler. Worse? I can accept that criticism. A vanity project? Unfounded, but I can see the point of view. MORE COMPLICATED? Nonsense.</description>
		<content:encoded><![CDATA[<p>Er.. the old one WAS the FM09 tactical interface. And this one is MUCH simpler. Worse? I can accept that criticism. A vanity project? Unfounded, but I can see the point of view. MORE COMPLICATED? Nonsense.</p>
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		<title>By: ashley evans</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-191</link>
		<dc:creator>ashley evans</dc:creator>
		<pubDate>Mon, 10 Aug 2009 16:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-191</guid>
		<description>the old 1 was nothing like fm09 as fm09 was simple and easy to understand this is just over complicated and just i few computer geniuses deciding 2 show case talent waste of time. simplisity is the key to keep the cauals and the regulars but now i get spanked 6-0 by lower ranked teams cos they got a better grip of the tacics or just got lucky</description>
		<content:encoded><![CDATA[<p>the old 1 was nothing like fm09 as fm09 was simple and easy to understand this is just over complicated and just i few computer geniuses deciding 2 show case talent waste of time. simplisity is the key to keep the cauals and the regulars but now i get spanked 6-0 by lower ranked teams cos they got a better grip of the tacics or just got lucky</p>
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		<title>By: John Rivett</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-190</link>
		<dc:creator>John Rivett</dc:creator>
		<pubDate>Mon, 10 Aug 2009 12:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-190</guid>
		<description>The tactics interface was just like the one in FM09, however this one was changed to help people who were struggling to interpret the sliders and translate them into real football styles, positions etc.  I quite like it.  It&#039;s easy to set up a tactic and then tweak it.

I love the shouts too.</description>
		<content:encoded><![CDATA[<p>The tactics interface was just like the one in FM09, however this one was changed to help people who were struggling to interpret the sliders and translate them into real football styles, positions etc.  I quite like it.  It&#8217;s easy to set up a tactic and then tweak it.</p>
<p>I love the shouts too.</p>
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		<title>By: ashley evans</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-189</link>
		<dc:creator>ashley evans</dc:creator>
		<pubDate>Mon, 10 Aug 2009 11:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-189</guid>
		<description>id love to see the tactics interface move over to a smilar 1 to fm09 which is alot simpler and easy to understand i dont no y its different as the ppl who signed up are most likly to b fm users who will no the interface</description>
		<content:encoded><![CDATA[<p>id love to see the tactics interface move over to a smilar 1 to fm09 which is alot simpler and easy to understand i dont no y its different as the ppl who signed up are most likly to b fm users who will no the interface</p>
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		<title>By: John Rivett</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-187</link>
		<dc:creator>John Rivett</dc:creator>
		<pubDate>Sun, 09 Aug 2009 10:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-187</guid>
		<description>If you could code the AI to say GL, GG and fast spd pls then i don&#039;t think many people would even realise it was AI. Nobody talks in the game these days anyway. I think at least with the new idea we would get a bit of a challenge instead of people just trying to power level their team as quick as possible.</description>
		<content:encoded><![CDATA[<p>If you could code the AI to say GL, GG and fast spd pls then i don&#8217;t think many people would even realise it was AI. Nobody talks in the game these days anyway. I think at least with the new idea we would get a bit of a challenge instead of people just trying to power level their team as quick as possible.</p>
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		<title>By: Abdullah from nicholson</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-186</link>
		<dc:creator>Abdullah from nicholson</dc:creator>
		<pubDate>Sun, 09 Aug 2009 08:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-186</guid>
		<description>I think having an AI team to test your team is a decent idea, you dont have to play against them if you dont want.

Things that I and propably a lot of managers would like to see:

Players learn new positions, or atleast progress more in the positions already available to them i.e: from yellow to green..

Inter worlds competition(gold champions from each world qualify for a bigger comp)

Addition of national teams, as we know the database is huge so managers will probably find enough players even for a nation like luxemborg :P

Add an option for multi-select: the ability to select more than 1 player/manager, say to list them on loan or send a mail

Addition of voice chat, maybe even video?

If you guys like some of these ideas please talk about them in the podcast as im sure SI are listen to it

cheers</description>
		<content:encoded><![CDATA[<p>I think having an AI team to test your team is a decent idea, you dont have to play against them if you dont want.</p>
<p>Things that I and propably a lot of managers would like to see:</p>
<p>Players learn new positions, or atleast progress more in the positions already available to them i.e: from yellow to green..</p>
<p>Inter worlds competition(gold champions from each world qualify for a bigger comp)</p>
<p>Addition of national teams, as we know the database is huge so managers will probably find enough players even for a nation like luxemborg <img src='http://www.gameworldone.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Add an option for multi-select: the ability to select more than 1 player/manager, say to list them on loan or send a mail</p>
<p>Addition of voice chat, maybe even video?</p>
<p>If you guys like some of these ideas please talk about them in the podcast as im sure SI are listen to it</p>
<p>cheers</p>
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		<title>By: Gareth Millward</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-181</link>
		<dc:creator>Gareth Millward</dc:creator>
		<pubDate>Thu, 06 Aug 2009 14:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-181</guid>
		<description>But you&#039;re not. This is what I don&#039;t get. Yes, OK, you&#039;d prefer to play against another human manager. But WHY. Why is it so important?

At the moment, the &quot;AI&quot; does sweet Jermimah Crankshaft - and the team has been created by a human. If I wanted to play against an *adaptive* AI, I&#039;d play FM09. But I&#039;m playing against a team compiled by a human, which is very different.</description>
		<content:encoded><![CDATA[<p>But you&#8217;re not. This is what I don&#8217;t get. Yes, OK, you&#8217;d prefer to play against another human manager. But WHY. Why is it so important?</p>
<p>At the moment, the &#8220;AI&#8221; does sweet Jermimah Crankshaft &#8211; and the team has been created by a human. If I wanted to play against an *adaptive* AI, I&#8217;d play FM09. But I&#8217;m playing against a team compiled by a human, which is very different.</p>
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		<title>By: James Hadley</title>
		<link>http://www.gameworldone.com/2009/08/05/podcast-episode-28-fml-roadmap-discussion/#comment-179</link>
		<dc:creator>James Hadley</dc:creator>
		<pubDate>Wed, 05 Aug 2009 19:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameworldone.com/?p=883#comment-179</guid>
		<description>In regards to AI matches and potential AI matches, the reason I dislike them, is because it&#039;s not what FML is about in my opinion... If I wanted to play matches against an AI team I&#039;d go play FM09</description>
		<content:encoded><![CDATA[<p>In regards to AI matches and potential AI matches, the reason I dislike them, is because it&#8217;s not what FML is about in my opinion&#8230; If I wanted to play matches against an AI team I&#8217;d go play FM09</p>
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