May 16

Competition Ideas

 

162x90genlogo Competition IdeasYou like entering weird competitions but no-one is offering you a competition that is different enough to all the others to get your pulse racing. Why not create your own? If you go to “world” – “competitions” you’ll see a button on the bottom right of the screen. Click on that and you will get a wizard to assist you in creation of
your first competition.

Here are a couple of ideas to get you started… more to follow.

“Seasonage” Format

Total 48 Clubs. All start in First stage split equally over four
leagues. After the first stage, the top 9 are promoted to the Second
stage and split into three leagues. After the Second stage, the top 8
are promoted to the Third stage. Finally the top 6 from each league in
the Third stage play in one league.

First stage
- Four leagues of 12
- Play each other twice
- AI rights suggest 11 days, resolve 22 days.

Second stage
- Top 36 from First Stage
- Three leagues of 12
- Play each other twice
- AI rights suggest 11 days, resolve 22 days.

Third stage
- Top 24 from First Stage
- Two leagues of 12
- Play each other twice
- AI rights suggest 11 days, resolve 22 days.

Fourth & final stage
- Top 12 from First Stage
- One league of 12
- Play each other twice
- AI rights suggest 11 days, resolve 22 days.

This set-up can be used to generate a four-tier suite of divisions, if
you get the dedication in an unofficial competition or if it becomes
part of an official comp. You could either reset then restart the
competition or create four new leagues which advertise promotion and
relegation places.

The reason for 12 teams per division is the divisibility by 3 and 4.
Should you want to use 8 or 10 then an even number of teams will not
be promoted from each league which introduces complexities.

“Physical Challenge”

Is your team a league or cup team? This is the challenge for you.

First round is 48 teams in a standard one-leg cup.
Second round takes the top 24 (i.e. all the winners) and splits them into two leagues of 12, playing each other once.
Third round is a one-leg knockout taking the top 12 (i.e. top half of each group) from the second round.
Fourth round takes 6 from the third round (i.e. all the winners again) into two leagues of 3, each playing each other twice.
Final round take the top from each league in a final knockout over two legs.

Written By Rik Stewart
A long-standing beta tester for FM Live, Rik is a moderator on GW Hoddle and responsible for their game world blog at hoddlelegends.blogspot.com.
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