The skill system inside Football Manager Live is an important aspect of the game and one which makes every manager unique. There are currently seven categories – Coaching, Physio, Scouting, Management, Infrastructure, Tactics and Learning. This article will cover the Scouting skills and how to get the best out of them.
The scouting skills start off with a main skill, imaginatively named ‘Scouting.’ This skill is what ties the different strands together and goes up to Level 5. Nearly all the other skills below that are sorted regionally e.g. Scouting Eastern Europe. A good way of getting an advantage over most people when using your scouting skills is to learn some of the more ‘obscure’ footballing regions. It is all well and good learning Scouting South America to a high level but how many others will have also learned the same skill? The more regions you learn, the more players that are available to you in the player pool, thus giving you more options to choose from.
As you may know, when you first enter a Gameworld you have an option to choose your starting skills. This is a basic package for each skill tree and which one you choose is obviously up to you. If you do decide to go down the ‘Talent Spotter’ route though, here are the skills that will be instantly gifted to you:
Scouting – Level 3
Scouting UK and Ireland – Level 1
Scouting Southern Europe – Level 1
Scouting Scandinavia – Level 1
Scouting Central Europe – Level 1
Scouting Oceania – Level 1
Scouting South America – Level 1
Scouting Eastern Europe – Level 1
Scouting Western Africa – Level 1
Scouting Southern Africa – Level 1
As well as these, there are another eleven regional skills and possibly the most coveted of skills – ‘Judging Potential.’
Judging Potential is the ‘holy grail’ of the Talent Spotter. While it is perfectly possible to gauge a player’s potential by looking at their stats, Judging Potential give each player a star rating, ranging from one to five. The accuracy of Judging Potential depends on the level you have learned – like most other skills, this can be up to Level 5. It is worth noting that to unlock Judging Potential so that you can learn it requires reaching Scouting Level 5. So, while it is a hugely valuable tool to have, it takes month’s worth of skill time to get to it.
While on the subject of Judging Potential, be aware that this can affect other managers’ trends in the signing of players. Since the 1.1 update, it is now possible to make any bid anonymous which is hugely important. The last thing you want is for someone to recognise that you have this skill and bid accordingly. Also, be careful who you share a player’s potential with. Having such a friendly and helpful community means that some people are likely to try to push the boundaries. For example, a lot of times in the Lobby, people will ask for somebody’s potential. If you comply and give them that information, it means that the months that it took for you to learn the skill will have become useless as other managers are finding out for free.
A good way of getting even more advantage from this skill is to build a ‘Partnership’ with another club. A particularly effective way of doing this would be to get together with someone who has high Coaching skills. You recognise the potential and sign the appropriate players. Then, you can loan them out to your friend to improve their attributes with the increased coaching. Then you could sell them on, with a percentage of the profit going to both users.
Remember though, Scouting is just one of the many available skill categories available and you are not forced to learn just one. There are skills that are very important for other reasons so it is recommended that you find a balance. It can be a very personal experience so choose the skills that suit you.
|Written By Tom Hales
Tom is a long-term FML player with an interest in scouting and finding great talent. You can follow the fortunes of his team at armchairamateurs.com, his FML side's official blog.